Hello, I’m Loren Olson, a teacher, researcher, and software developer.

I’m a Clinical Associate Professor at the School of Arts, Media + Engineering,

Herberger Institute for Design and the Arts, Arizona State University.

Here are some classes I teach.

AME 230 Programming for Media Arts

Introductory level course in practical aspects of programming systems for Media Arts. No previous programming experience is required. The course explores techniques in programming in the context of images, sounds, interaction, networking and data visualization. Students will create images, animations, and interactive programs, and learn how to use images, movies, sound files, microphones and cameras in their programs.

Programming for Media Arts is scheduled to be taught every Spring.

Spring 2017 Syllabus

AME 430 Mac Development for Media Arts

This course explores macOS native application development in the domain of Media Arts. The course is project based, and covers the native Xcode development environment, and the Swift programming language. Native applications are able to achieve the highest levels of performance, they leverage the unique technologies built for a platform, and they are able to participate in the native user experience (look & feel) that all users of a popular platform expect. To understand native apps for macOS, the course will examine a number of code frameworks provided for developers by Apple (the core of which are often called Cocoa), including (but not limited to) Foundation, AppKit, AV Foundation, Core Animation and SpriteKit.

I recommend that students have some programming experience before you take this class. If you haven’t programmed before, consider taking Programming for Media Arts first.

AME 494/598 Mobile Development

This course explores native application development for iOS for use in the domain of Media Arts. The course is project based, and covers the native Xcode development environment, and the Swift programming language. Native applications are able to achieve the highest levels of performance, they leverage the unique technologies built for a platform, and they are able to participate in the native user experience (look & feel) that all users of a popular platform expect. Applications for mobile devices, usually held in the hand, with a touch based user interface, and relatively constrained resources present a significantly different development environment compared to the conventional desktop environment.

I recommend that students have some programming experience before you take this class. If students haven’t programmed before, consider taking Programming for Media Arts first. In addition, it is best to take Mac Development for Media Arts before this course, in order to be familiar with Xcode and Swift.

Spring 2017 494 Syllabus

AME 494/598 Animating Virtual Worlds

This course investigates creating dynamic virtual environments. How can we create complex, engaging and aesthetic environments that are responsive? We explore creating animation using code. How to create movement using procedural and generative techniques. Subjects include random numbers, Perlin noise, particle systems, autonomous agents, steering behaviors, fractals, and L-systems. Prior programming experience is required. We use Xcode and Swift to create class projects.

I recommend that students have some programming experience before you take this class. If students haven’t programmed before, consider taking Programming for Media Arts first.

AME 485/486 Digital Culture Capstone

Senior capstone projects in digital culture are interdisciplinary team projects that offer experience in diverse collaborations for solving complex problems, a proficiency widely demanded by employers. Students integrate, extend and apply information, principles, theories and/or methods learned in previous courses while supervised by a capstone faculty.

I taught this class from its inception until recently, when we changed its responsibility to a rotation amoung AME faculty. I’m not the instructor for next semester.

See capstone.ame.asu.edu - which is a rails app that I wrote.

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